Mobile learning design and development to develop student decision making skills in social emotional learning process

Budi Astuti(1), Edi Purwanta(2), Rizqi Lestari(3), Caraka Putra Bhakti(4),
(1) Universitas Negeri Yogyakarta  Indonesia
(2) Universitas Negeri Yogyakarta  Indonesia
(3) Universitas Negeri Yogyakarta  Indonesia
(4) Universitas Ahmad Dahlan  Indonesia

Corresponding Author


DOI : https://doi.org/10.29210/158100

Full Text:    Language : en

Abstract


The development of technology and education is a set of two inseparable things. In education, technology affects both the learning process and the interaction between teacher and students. This condition poses a challenge for teachers, students, and schools to prepare innovative and exciting learning strategies so that the learning process runs optimally. This research aims to develop mobile learning as a learning medium in education. The research uses Research and Development Method with the ADDIE development model. The data collection method utilizes Social-Emotional in Learning Questionnaire previously tested for its validity and reliability to 30 students in Tangerang, Indonesia. The data analysis technique used is Pearson product-moment in quantitative approach. The results of this study reveal that there are 20 valid items of the SEL Questionnaire in addition to a model of mobile learning to equip decision making skill as one of the Social-Emotional skills needed in the 4.0 industrial revolutions. The model consists of 4 parts: pretest form, contents about decision-making skill, case study, and evaluation form. This research provides an alternative approach based on technology to enhance students' decision-making abilities in guidance and counselling services.

Keywords


Mobile learning, decision-making skills, social emotional learning, students.

References


Almarabeh, H., Amer, E. F., & Sulieman, A. (2015). The Effectiveness of Multimedia Learning Tools in Education. International Journal of Advanced Research in Computer Science and Software Engineering, 5(12), 761–764.

Aripin, I. (2018). Mobile Learning Sebuah Aplikasi Teknologi Pembelajaran Biologi. Bio Educatio Journal, 3(1), 01–09.

Asoodeh, M. H., Asoodeh, M. B., & Zarepour, M. (2012). The Impact of SStudentcentredLearning on Academic Achievement and Social Skills. Procedia - Social and Behavioral Sciences, 46, 560–564. https://doi.org/10.1016/j.sbspro.2012.05.160

Astuti, B., Lestari, R., & Bhakti, C. P. (2020). Student problem-focused-coping ability for reducing technostress in higher education. International Journal of Advanced Science and Technology, 29(7), 558–564.

Astuti, Budi, Lestari, R., & Bhakti, C. P. (2019). Student decision-making ability as a preparation for facing the industrial revolution 4.0. International Journal of Scientific and Technology Research, 8(10), 1200–1204.

Bhakti, C. P., & Rahman, F. A. (2020). Android application development of exploration career based on Multiple Intellegence: A model hypothetical. Journal of Physics: Conference Series, 1470(1). https://doi.org/10.1088/1742-6596/1470/1/012043

Bhakti, Caraka Putra, & Ghiffari, M. A. N. (2018). Blended Learning: Alternative Method Of Core Curriculum To Improve 21th Century Student�s Creative Thinking Skills. International Colloquium: Opportunities and Challenges on Education Management in 21st Century, 1(1), 125–130.

Cahyana, U., Septian, I., & Erdawati, E. (2020). the Effect of Mobile Learning and Learning Styles on Students' Scientific Literacy in Salt Hydrolysis Concept. JTK (Jurnal Tadris Kimiya), 5(2), 252–260. https://doi.org/10.15575/jtk.v5i2.9087

Cavus, N., & Uzunboylu, H. (2009). Improving critical thinking skills in mobile learning. Procedia - Social and Behavioral Sciences, 1(1), 434–438. https://doi.org/10.1016/j.sbspro.2009.01.078

Dick, Walter; Carey, Lou; Carey, J. O. (2015). The Systematic Design of Instruction. London: Pearson Education Inc.

Dolot, A. (2018). The characteristics of Generation Z. Journal E-Mentor, 2(74), 44–50. https://doi.org/10.15219/em74.1351

Durlak, J., Weissberg, R., Domitrovich, C., & Gullotta, T. (2015). Handbook of Social and Emotional Learning: Research and Practice. New York: Guilford Press.

Dwidienawati, D., & Gandasari, D. (2018). Understanding Indonesia's generation Z. International Journal of Engineering and Technology(UAE), 7(3), 250–252. https://doi.org/10.14419/ijet.v7i3.25.17556

Edmonds, R., & Smith, S. (2017). From playing to designing: Enhancing educational experiences with location-based mobile learning games. Australasian Journal of Educational Technology, 33(6), 41–53. https://doi.org/10.14742/ajet.3583

Elfeky, A. I. M., & Yakoub Masadeh, T. S. (2016). The Effect of Mobile Learning on Students' Achievement and Conversational Skills. International Journal of Higher Education, 5(3), 20–31. https://doi.org/10.5430/ijhe.v5n3p20

Elmorshidy, A. (2012). Mobile learning–a new success model. The Journal of Global Business Management, 8(02), 18–27.

Engelman, D., Feuerborn, L., Gueldner, B., & Tran, O. (2016). Merrell’s Strong Teens Grades 9-12: A Social and Emotional Learning Curriculum.

Frey, N., Fisher, D., & Smith, D. (2019). All Learning Is Social and Emotional : Helping Students Develop Essential Skills. Alexandria: ASCD Publisher.

Gozcu, E., & Caganaga, C. K. (2016). The importance of using games in EFL classrooms. Cypriot Journal of Educational Sciences, 11(3), 126. https://doi.org/10.18844/cjes.v11i3.625

Harris, J. L., Al-Bataineh, M. T., & Al-Bataineh, A. (2020). One to One Technology and its Effect on Student Academic Achievement and Motivation. Contemporary Educational Technology, 7(4), 368–381. https://doi.org/10.30935/cedtech/6182

Higgins, K., Huscroft-D'Angelo, J., & Crawford, L. (2019). Effects of Technology in Mathematics on Achievement, Motivation, and Attitude: A Meta-Analysis. Journal of Educational Computing Research, 57(2), 283–319. https://doi.org/10.1177/0735633117748416

Huitt, W. G. (1992). Problem Solving and Decision Making: Consideration of Individual Differences Using the Myers-Briggs Type Indicator. Journal of Psychology Type, 24, 33–44.

Jarvela, S. (2011). Social-Emotional Aspects of Learning (1st ed.). Elsevier.

Kamasi, N. V. V., & Saruan, T. J. (2020). Mobile Learning (M-Learning) Based Learning Application Design for Elementary School Students. Jurnal Ilmiah Sains, 20(2), 70. https://doi.org/10.35799/jis.20.2.2020.27877

Kurniawan, H. (2017). Media Pembelajaran Mobile Learning Menggunakan Android (Studi Kasus : Jurusan Sistem Informasi IIB Darmajaya). Explore: Jurnal Sistem Informasi Dan Telematika, 8(1). https://doi.org/10.36448/jsit.v8i1.866

Maryani, I., Putri, D. R., Urbayatun, S., Suyatno, & Bhakti, C. P. (2020). Metacognition and integrated-project based learning (I-PjBL) in elementary schools. Universal Journal of Educational Research, 8(3), 1046–1054. https://doi.org/10.13189/ujer.2020.080339

Mehdipour, Y., & Zerehkafi, H. (2013). Presence and the Eucharistic Presence. International Journal of Computational Engineering Research, 3(6), 93–101.

Meyer, H. (2018). Teachers' thoughts on student decision making during engineering design lessons. Journal Education Sciences, 8(9), 1–11. https://doi.org/10.3390/educsci8010009

Murtafiah, W., Sa’dijah, C., Chandra, T. D., & Susiswo, S. (2019). Decision making of the winner of the national student creativity program in designing ICT-based learning media. TEM Journal, 8(3), 1039–1045. https://doi.org/10.18421/TEM83-49

P. O. SKobelev, & Borovik, S. Y. (2017). On the Way From Industry 4 . 0 To Industry 5. 0. International Scientific Journal "Industry 4.0," 2(6), 307–311. https://stumejournals.com/journals/i4/2017/6/307/pdf

Rahmawati, E. M., & Mukminan, M. (2018). Pengembangang m-learning untuk mendukung kemandirian dan hasil belajar mata pelajaran Geografi. Jurnal Inovasi Teknologi Pendidikan, 4(2), 157. https://doi.org/10.21831/jitp.v4i2.12726

Riswanto, A., & Aryani, S. (2017). Learning motivation and student achievement : description analysis and relationships both. COUNS-EDU: The International Journal of Counseling and Education, 2(1), 42. https://doi.org/10.23916/002017026010

Rojko, A. (2017). Industry 4.0 concept: Background and overview. International Journal of Interactive Mobile Technologies, 11(5), 77–90. https://doi.org/10.3991/ijim.v11i5.7072

Saputra, W. N. E., Supriyanto, A., Astuti, B., Ayriza, Y., & Adiputra, S. (2020). The effect of student perception of negative school climate on poor academic performance of students in Indonesia. International Journal of Learning, Teaching and Educational Research, 19(2), 279–291. https://doi.org/10.26803/ijlter.19.2.17

Saputra, W. N. E., Supriyanto, A., Astuti, B., Ayriza, Y., Adiputra, S., da Costa, A., & Ediyanto. (2020). Peacecounsellingg approach (PCA) to reduce negative,e aggressive behaviour of students. Universal Journal of Educational Research, 8(2), 631–637. https://doi.org/10.13189/ujer.2020.080236

Schwieger, D., & Ladwig, C. (2018). Reaching and Retaining the Next Generation: Adapting to the Expectations of Gen Z in the Classroom. Information Systems Education Journal, 16(3), 45–54.

Shah, L. A., Etienne, A., Siadat, A., & Vernadat, F. (2016). Decision-making in the manufacturing environment using a value-risk graph. Journal of Intelligent Manufacturing, 27(3), 617–630. https://doi.org/10.1007/s10845-014-0895-6

Shahsavarani, A. M., & Azad Marz Abadi, E. (2015). The Bases, Principles, and Methods of Decision-Making: A Review of Literature. International Journal of Medical Reviews, 2(1), 214–225.

Singh, A. (2014). Challenges and Issues of Generation Z. IOSR Journal of Business and Management, 16(7), 59–63. https://doi.org/10.9790/487x-16715963

Sulisworo, D. (2019). Teori dan praktek mobile collaborative learning. Yogyakarta: Markumi. http://eprints.uad.ac.id/15870/1/Buku_MobileCollaborativeLearning.pdf

Tokan, M. K., & Imakulata, M. M. (2019). The effect of motivation and learning behaviour on student achievement. South African Journal of Education, 39(1). https://doi.org/10.15700/saje.v39n1a1510

Wang, Y., & Ruhe, G. (2007). The Cognitive Process of Decision Making. International Journal of Cognitive Informatics and Natural Intelligence (IJCINI), 1(2), 73–85. https://doi.org/10.4018/jcini.2007040105

Wijaya, H., & Abbas, R. A. (2018). Animation effectiveness for E-learning with progressive web APP approach: A narrative review. International Journal of Engineering and Technology(UAE), 7(4), 112–120. https://doi.org/10.14419/ijet.v7i4.11.20785

Williams, K.C; Williams, C. C. (2011). Five key ingredients for improving student motivation. Research in Higher Education Journal, Vol.12, pp. 1–23. https://scholarsarchive.library.albany.edu/cgi/viewcontent.cgi?article=1000&context=math_fac_scholar

Wiretna, C. D., Saputra, W. N. E., Muarifah, A., & Barida, M. (2020). Effectiveness of solution-focused brief counselling to reduce online aggression of student. Universal Journal of Educational Research, 8(3), 1092–1099. https://doi.org/10.13189/ujer.2020.080344

Yuliani, R. E. (2010). Pengembangan Mobile Learning (M-Learning) Sebagai Model Pembelajaran Alternatif Dalam Meningkatkan Minat Dan Kemampuan Siswa Terhadap Matematika. Jurnal Pendidikan MIPA, 1(1), 52–61.

Zhou, M., & Ee, J. (2012). Development and validation of the social-emotional competence questionnaire (SECQ). International Journal of Emotional Education, 4(2), 27–42. www.enseceurope.org/journal


Article Metrics

 Abstract Views : 379 times
 PDF Downloaded : 134 times

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.