Mobile learning design and development to develop student decision making skills in social emotional learning process

Budi Astuti(1), Edi Purwanta(2), Rizqi Lestari(3), Caraka Putra Bhakti(4),
(1) Universitas Negeri Yogyakarta  Indonesia
(2) Universitas Negeri Yogyakarta  Indonesia
(3) Universitas Negeri Yogyakarta  Indonesia
(4) Universitas Ahmad Dahlan  Indonesia

Corresponding Author


Full Text:    Language : en


The development of technology and education is a set of two inseparable things. In education, technology affects both the learning process and the interaction between teacher and students. This condition poses a challenge for teachers, students, and schools to prepare innovative and exciting learning strategies so that the learning process runs optimally. This research aims to develop mobile learning as a learning medium in education. The research uses Research and Development Method with the ADDIE development model. The data collection method utilizes Social-Emotional in Learning Questionnaire previously tested for its validity and reliability to 30 students in Tangerang, Indonesia. The data analysis technique used is Pearson product-moment in quantitative approach. The results of this study reveal that there are 20 valid items of the SEL Questionnaire in addition to a model of mobile learning to equip decision making skill as one of the Social-Emotional skills needed in the 4.0 industrial revolutions. The model consists of 4 parts: pretest form, contents about decision-making skill, case study, and evaluation form. This research provides an alternative approach based on technology to enhance students' decision-making abilities in guidance and counselling services.


Mobile learning, decision-making skills, social emotional learning, students.


Almarabeh, H., Amer, E. F., & Sulieman, A. (2015). The Effectiveness of Multimedia Learning Tools in Education. International Journal of Advanced Research in Computer Science and Software Engineering, 5(12), 761–764.

Aripin, I. (2018). Mobile Learning Sebuah Aplikasi Teknologi Pembelajaran Biologi. Bio Educatio Journal, 3(1), 01–09.

Asoodeh, M. H., Asoodeh, M. B., & Zarepour, M. (2012). The Impact of SStudentcentredLearning on Academic Achievement and Social Skills. Procedia - Social and Behavioral Sciences, 46, 560–564.

Astuti, B., Lestari, R., & Bhakti, C. P. (2020). Student problem-focused-coping ability for reducing technostress in higher education. International Journal of Advanced Science and Technology, 29(7), 558–564.

Astuti, Budi, Lestari, R., & Bhakti, C. P. (2019). Student decision-making ability as a preparation for facing the industrial revolution 4.0. International Journal of Scientific and Technology Research, 8(10), 1200–1204.

Bhakti, C. P., & Rahman, F. A. (2020). Android application development of exploration career based on Multiple Intellegence: A model hypothetical. Journal of Physics: Conference Series, 1470(1).

Bhakti, Caraka Putra, & Ghiffari, M. A. N. (2018). Blended Learning: Alternative Method Of Core Curriculum To Improve 21th Century Student�s Creative Thinking Skills. International Colloquium: Opportunities and Challenges on Education Management in 21st Century, 1(1), 125–130.

Cahyana, U., Septian, I., & Erdawati, E. (2020). the Effect of Mobile Learning and Learning Styles on Students' Scientific Literacy in Salt Hydrolysis Concept. JTK (Jurnal Tadris Kimiya), 5(2), 252–260.

Cavus, N., & Uzunboylu, H. (2009). Improving critical thinking skills in mobile learning. Procedia - Social and Behavioral Sciences, 1(1), 434–438.

Dick, Walter; Carey, Lou; Carey, J. O. (2015). The Systematic Design of Instruction. London: Pearson Education Inc.

Dolot, A. (2018). The characteristics of Generation Z. Journal E-Mentor, 2(74), 44–50.

Durlak, J., Weissberg, R., Domitrovich, C., & Gullotta, T. (2015). Handbook of Social and Emotional Learning: Research and Practice. New York: Guilford Press.

Dwidienawati, D., & Gandasari, D. (2018). Understanding Indonesia's generation Z. International Journal of Engineering and Technology(UAE), 7(3), 250–252.

Edmonds, R., & Smith, S. (2017). From playing to designing: Enhancing educational experiences with location-based mobile learning games. Australasian Journal of Educational Technology, 33(6), 41–53.

Elfeky, A. I. M., & Yakoub Masadeh, T. S. (2016). The Effect of Mobile Learning on Students' Achievement and Conversational Skills. International Journal of Higher Education, 5(3), 20–31.

Elmorshidy, A. (2012). Mobile learning–a new success model. The Journal of Global Business Management, 8(02), 18–27.

Engelman, D., Feuerborn, L., Gueldner, B., & Tran, O. (2016). Merrell’s Strong Teens Grades 9-12: A Social and Emotional Learning Curriculum.

Frey, N., Fisher, D., & Smith, D. (2019). All Learning Is Social and Emotional : Helping Students Develop Essential Skills. Alexandria: ASCD Publisher.

Gozcu, E., & Caganaga, C. K. (2016). The importance of using games in EFL classrooms. Cypriot Journal of Educational Sciences, 11(3), 126.

Harris, J. L., Al-Bataineh, M. T., & Al-Bataineh, A. (2020). One to One Technology and its Effect on Student Academic Achievement and Motivation. Contemporary Educational Technology, 7(4), 368–381.

Higgins, K., Huscroft-D'Angelo, J., & Crawford, L. (2019). Effects of Technology in Mathematics on Achievement, Motivation, and Attitude: A Meta-Analysis. Journal of Educational Computing Research, 57(2), 283–319.

Huitt, W. G. (1992). Problem Solving and Decision Making: Consideration of Individual Differences Using the Myers-Briggs Type Indicator. Journal of Psychology Type, 24, 33–44.

Jarvela, S. (2011). Social-Emotional Aspects of Learning (1st ed.). Elsevier.

Kamasi, N. V. V., & Saruan, T. J. (2020). Mobile Learning (M-Learning) Based Learning Application Design for Elementary School Students. Jurnal Ilmiah Sains, 20(2), 70.

Kurniawan, H. (2017). Media Pembelajaran Mobile Learning Menggunakan Android (Studi Kasus : Jurusan Sistem Informasi IIB Darmajaya). Explore: Jurnal Sistem Informasi Dan Telematika, 8(1).

Maryani, I., Putri, D. R., Urbayatun, S., Suyatno, & Bhakti, C. P. (2020). Metacognition and integrated-project based learning (I-PjBL) in elementary schools. Universal Journal of Educational Research, 8(3), 1046–1054.

Mehdipour, Y., & Zerehkafi, H. (2013). Presence and the Eucharistic Presence. International Journal of Computational Engineering Research, 3(6), 93–101.

Meyer, H. (2018). Teachers' thoughts on student decision making during engineering design lessons. Journal Education Sciences, 8(9), 1–11.

Murtafiah, W., Sa’dijah, C., Chandra, T. D., & Susiswo, S. (2019). Decision making of the winner of the national student creativity program in designing ICT-based learning media. TEM Journal, 8(3), 1039–1045.

P. O. SKobelev, & Borovik, S. Y. (2017). On the Way From Industry 4 . 0 To Industry 5. 0. International Scientific Journal "Industry 4.0," 2(6), 307–311.

Rahmawati, E. M., & Mukminan, M. (2018). Pengembangang m-learning untuk mendukung kemandirian dan hasil belajar mata pelajaran Geografi. Jurnal Inovasi Teknologi Pendidikan, 4(2), 157.

Riswanto, A., & Aryani, S. (2017). Learning motivation and student achievement : description analysis and relationships both. COUNS-EDU: The International Journal of Counseling and Education, 2(1), 42.

Rojko, A. (2017). Industry 4.0 concept: Background and overview. International Journal of Interactive Mobile Technologies, 11(5), 77–90.

Saputra, W. N. E., Supriyanto, A., Astuti, B., Ayriza, Y., & Adiputra, S. (2020). The effect of student perception of negative school climate on poor academic performance of students in Indonesia. International Journal of Learning, Teaching and Educational Research, 19(2), 279–291.

Saputra, W. N. E., Supriyanto, A., Astuti, B., Ayriza, Y., Adiputra, S., da Costa, A., & Ediyanto. (2020). Peacecounsellingg approach (PCA) to reduce negative,e aggressive behaviour of students. Universal Journal of Educational Research, 8(2), 631–637.

Schwieger, D., & Ladwig, C. (2018). Reaching and Retaining the Next Generation: Adapting to the Expectations of Gen Z in the Classroom. Information Systems Education Journal, 16(3), 45–54.

Shah, L. A., Etienne, A., Siadat, A., & Vernadat, F. (2016). Decision-making in the manufacturing environment using a value-risk graph. Journal of Intelligent Manufacturing, 27(3), 617–630.

Shahsavarani, A. M., & Azad Marz Abadi, E. (2015). The Bases, Principles, and Methods of Decision-Making: A Review of Literature. International Journal of Medical Reviews, 2(1), 214–225.

Singh, A. (2014). Challenges and Issues of Generation Z. IOSR Journal of Business and Management, 16(7), 59–63.

Sulisworo, D. (2019). Teori dan praktek mobile collaborative learning. Yogyakarta: Markumi.

Tokan, M. K., & Imakulata, M. M. (2019). The effect of motivation and learning behaviour on student achievement. South African Journal of Education, 39(1).

Wang, Y., & Ruhe, G. (2007). The Cognitive Process of Decision Making. International Journal of Cognitive Informatics and Natural Intelligence (IJCINI), 1(2), 73–85.

Wijaya, H., & Abbas, R. A. (2018). Animation effectiveness for E-learning with progressive web APP approach: A narrative review. International Journal of Engineering and Technology(UAE), 7(4), 112–120.

Williams, K.C; Williams, C. C. (2011). Five key ingredients for improving student motivation. Research in Higher Education Journal, Vol.12, pp. 1–23.

Wiretna, C. D., Saputra, W. N. E., Muarifah, A., & Barida, M. (2020). Effectiveness of solution-focused brief counselling to reduce online aggression of student. Universal Journal of Educational Research, 8(3), 1092–1099.

Yuliani, R. E. (2010). Pengembangan Mobile Learning (M-Learning) Sebagai Model Pembelajaran Alternatif Dalam Meningkatkan Minat Dan Kemampuan Siswa Terhadap Matematika. Jurnal Pendidikan MIPA, 1(1), 52–61.

Zhou, M., & Ee, J. (2012). Development and validation of the social-emotional competence questionnaire (SECQ). International Journal of Emotional Education, 4(2), 27–42.

Article Metrics

 Abstract Views : 379 times
 PDF Downloaded : 134 times


  • There are currently no refbacks.

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.