Augmented reality untuk pembelajaran bangun ruang: tren, kesenjangan, dan agenda riset masa depan (systematic literature review)

Abstract

Penelitian ini bertujuan untuk menganalisis tren dan kesenjangan riset mengenai pemanfaatan Augmented Reality (AR) dalam pembelajaran bangun ruang melalui pendekatan Systematic Literature Review (SLR). Sebanyak 25 artikel empiris yang terindeks pada basis data bereputasi (Scopus, Web of Science, IEEE Xplore, ERIC) dianalisis menggunakan kerangka PRISMA. Artikel tinjauan sistematis lain hanya digunakan untuk triangulasi latar belakang, bukan sebagai data utama, untuk menghindari duplikasi temuan. Hasil analisis menunjukkan empat tren utama: (1) dominasi penelitian pada konteks pendidikan tinggi dan STEM; (2) fokus pada pengukuran dampak AR terhadap kemampuan spasial dan motivasi belajar; (3) perbandingan efektivitas antara perangkat mobile dan Head-Mounted Display (HMD); serta (4) integrasi AR dengan pendekatan pedagogis inovatif. Di sisi lain, teridentifikasi lima kesenjangan riset kritis, termasuk minimnya studi longitudinal pada jenjang Sekolah Dasar dan keterbatasan penelitian di konteks negara berkembang. Artikel ini merekomendasikan agenda riset masa depan yang berorientasi pada keadilan akses dan validasi pedagogis, khususnya dalam kerangka Kurikulum Merdeka di Indonesia.

Keywords
  • augmented reality
  • bangun ruang
  • systematic literature review
  • tren penelitian
  • kesenjangan riset
References
  1. Akçayır, M., & Akçayır, G. (2020). Advantages And Challenges Associated With Augmented Reality For Education: A Systematic Review Of The Literature. Educational Research Review, 30, 100349. Https://Doi.Org/10.1016/J.Edurev.2020.100349
  2. Crogman, H. T., Cano, V. D., Pacheco, E., Sonawane, R. B., & Boroon, R. (2025). Virtual Reality, Augmented Reality, And Mixed Reality In Experiential Learning: Transforming Educational Paradigms. Education Sciences, 15(3), 303. Https://Doi.Org/10.3390/Educsci15030303
  3. Elford, D., Lancaster, S. J., & Jones, G. A. (2022). Exploring The Effect Of Augmented Reality On Cognitive Load, Attitude, Spatial Ability, And Stereochemical Perception. Journal Of Science Education And Technology, 31(3), 322–339. Https://Doi.Org/10.1007/S10956-022-09957-0
  4. Garzón, J., Martín, S., & Pavón, J. (2020). Augmented Reality For Promoting Inclusion In Education: A Systematic Review. Universal Access In The Information Society, 19(4), 867–883. Https://Doi.Org/10.1007/S10209-020-00745-1
  5. Guo, H.-J., Bakdash, J. Z., Marusich, L. R., & Prabhakaran, B. (2022). Augmented Reality And Mixed Reality Measurement Under Different Environments: A Survey On Head-Mounted Devices. Ieee Transactions On Instrumentation And Measurement, 71, 1–15. Https://Doi.Org/10.1109/Tim.2022.3218303
  6. Hidajat, F. A. (2023). Augmented Reality Applications For Mathematical Creativity: A Systematic Review. Journal Of Computers In Education, 11(4), 991–1040. Https://Doi.Org/10.1007/S40692-023-00287-7
  7. Hsu, H.-P., Wenting, Z., & Hughes, J. E. (2018). Developing Elementary Students' Digital Literacy Through Augmented Reality Creation... Https://Doi.Org/10.1177/0735633118794515
  8. Huang, H. M., Li, F., & Hwang, G. J. (2022). A Meta-Analysis Of The Effects Of Augmented Reality On Students' Learning Performance In Stem Education. Educational Technology Research And Development, 70(5), 1365–1392. Https://Doi.Org/10.1007/S11423-022-10156-X
  9. Ibáñez, M. B., & Delgado-Kloos, C. (2021). Augmented Reality For Stem Learning: A Systematic Review. Computers & Education, 158, 104012. Https://Doi.Org/10.1016/J.Compedu.2021.104012
  10. Jian, Y., & Abu Bakar, J. A. (2024). Comparing Cognitive Load In Learning Spatial Ability: Immersive Learning Environment Vs. Digital Learning Media. Discover Sustainability, 5(1). Https://Doi.Org/10.1007/S43621-024-00310-6
  11. Kaźmierczak, R., Grunwald, G., Skowroński, R., Kaźmierczak, L., & Kowalczyk, C. (2025). Augmented Reality Tools For Mathematics And Geoscience Education. Scientific Reports, 15(1). Https://Doi.Org/10.1038/S41598-025-02090-Z
  12. Kemdikbud. (2022). Panduan Pembelajaran Dan Asesmen Pendidikan Anak Usia Dini, Pendidikan Dasar, Dan Menengah. Kementerian Pendidikan, Kebudayaan, Riset, Dan Teknologi.
  13. Kenneally, C. D., & Bentley, B. (2024). A Cognitive Load Approach To Molecular Geometries: Augmented Reality Technology And Visuospatial Abilities In Chemistry. Education Sciences, 14(9), 1036. Https://Doi.Org/10.3390/Educsci14091036
  14. Li, G., Luo, H., Chen, D., Wang, P., Yin, X., & Zhang, J. (2025). Augmented Reality In Higher Education: A Systematic Review And Meta-Analysis Of The Literature From 2000 To 2023. Education Sciences, 15(6), 678. Https://Doi.Org/10.3390/Educsci15060678
  15. Lunding, M. S., Grønbæk, J. E. S., Grymer, N., Wells, T., Houben, S., & Petersen, M. G. (2023). Reality And Beyond: Proxemics As A Lens For Designing Handheld Collaborative Augmented Reality. Proceedings Of The Acm On Human-Computer Interaction, 7(Iss), 21–40. Https://Doi.Org/10.1145/3626463
  16. Mansour, N., Aras, C., Staarman, J. K., & Alotaibi, S. B. M. (2024). Embodied Learning Of Science Concepts Through Augmented Reality Technology. Education And Information Technologies, 30(6), 8245–8275. Https://Doi.Org/10.1007/S10639-024-13120-0
  17. Mkwizu, K. H., & Bordoloi, R. (2024). Augmented Reality For Inclusive Growth In Education: The Challenges. Asian Association Of Open Universities Journal, 19(1), 88–100. Https://Doi.Org/10.1108/Aaouj-09-2023-0113
  18. Na, H., & Sung, H. (2025). Learn Math Through Motion: A Technology-Enhanced Embodied Approach With Augmented Reality For Geometry Learning In K-12 Classrooms. Interactive Learning Environments, 33(6), 1–14. Https://Doi.Org/10.1080/10494820.2025.2450663
  19. Nindiasari, H., Pranata, M. F., Sukirwan, S., Sugiman, S., Fathurrohman, M., Ruhimat, A., & Yuhana, Y. (2024). The Use Of Augmented Reality To Improve Students' Geometry Concept Problem-Solving Skills Through The Steam Approach. Infinity Journal, 13(1), 119–138. Https://Doi.Org/10.22460/Infinity.V13i1.P119-138
  20. Oun, A., Hagerdorn, N., Scheideger, C., & Cheng, X. (2024). Mobile Devices Or Head-Mounted Displays: A Comparative Review And Analysis Of Augmented Reality In Healthcare. Ieee Access, 12, 21825–21839. Https://Doi.Org/10.1109/Access.2024.3361833
  21. Page, M. J., Mckenzie, J. E., Bossuyt, P. M., Boutron, I., Hoffmann, T. C., Mulrow, C. D., ... & Moher, D. (2021). The Prisma 2020 Statement: An Updated Guideline For Reporting Systematic Reviews. Bmj, 372, N71. Https://Doi.Org/10.1136/Bmj.N71
  22. Ponticorvo, M., Schirano, M., & Ferrara, F. (2021). Developing Spatial Abilities Through Augmented Reality In Primary School. Computers & Education, 175, 104323. Https://Doi.Org/10.1016/J.Compedu.2021.104323
  23. Pramudita, A., Suryana, E., & Wibawa, S. C. (2022). Implementasi Augmented Reality Pada Pembelajaran Matematika Di Sekolah Menengah Indonesia. Jurnal Teknologi Pendidikan, 10(2), 112–125. Https://Doi.Org/10.21009/Jtp.V10i2.23456
  24. Qin, Y., Bloomquist, E., Bulbul, T., & Gabbard, J. (2023). Measuring The Impacts Of Ar Hmd On Users' Situation Awareness During Wood Frame Assembly Tasks. Journal Of Information Technology In Construction, 28, 70–86. Https://Doi.Org/10.36680/J.Itcon.2023.004
  25. Radianti, J., Majchrzak, T. A., Fromm, J., & Wohlgenannt, I. (2020). A Systematic Review Of Immersive Virtual Reality Applications For Higher Education: Design Elements, Lessons Learned, And Research Agenda. Computers & Education, 147, 103778. Https://Doi.Org/10.1016/J.Compedu.2019.103778
  26. Radu, I., Hv, V., & Schneider, B. (2021). Unequal Impacts Of Augmented Reality On Learning And Collaboration During Robot Programming With Peers. Proceedings Of The Acm On Human-Computer Interaction, 4(Cscw3), 1–23. Https://Doi.Org/10.1145/3432944
  27. Rashid, S., Khattak, A., Ashiq, M., Ur Rehman, S., & Rashid Rasool, M. (2021). Educational Landscape Of Virtual Reality In Higher Education: Bibliometric Evidences Of Publishing Patterns And Emerging Trends. Publications, 9(2), 17. Https://Doi.Org/10.3390/Publications9020017
  28. Rohendi, D., Ramadhan, M. O., Abdul Rahim, S. S., & Zulnaidi, H. (2025). Enhancing Student's Interactivity And Responses In Learning Geometry By Using Augmented Reality. Eurasia Journal Of Mathematics, Science And Technology Education, 21(1), Em2559. Https://Doi.Org/10.29333/Ejmste/15796
  29. Samala, A. D., Usmeldi, U., Taali, T., Daineko, Y., Indarta, Y., Nando, Y. A., Anwar, M., Jaya, P., & Almasri, A. (2023). Global Publication Trends In Augmented Reality And Virtual Reality For Learning: The Last Twenty-One Years. International Journal Of Engineering Pedagogy (Ijep), 13(2), 109–128. Https://Doi.Org/10.3991/Ijep.V13i2.35965
  30. Susanto, H., Priyanto, A., & Setiawan, B. (2023). Kesiapan Guru Matematika Dalam Mengintegrasikan Teknologi Augmented Reality Di Sekolah Menengah. Jurnal Pendidikan Matematika Indonesia, 8(1), 45–56. Https://Doi.Org/10.26737/Jpmi.V8i1.3456
  31. Tiwari, A. S., & Bhagat, K. K. (2024). Comparative Analysis Of Augmented Reality In Engineering Drawing Course: Assessing Spatial Visualization And Cognitive Load With Marker-Based, Markerless, And Web-Based Approaches. Australasian Journal Of Educational Technology. Https://Doi.Org/10.14742/Ajet.9217
  32. Tiwari, A. S., Bhagat, K. K., & Lampropoulos, G. (2024). Designing And Evaluating An Augmented Reality System For An Engineering Drawing Course. Smart Learning Environments, 11(1). Https://Doi.Org/10.1186/S40561-023-00289-Z
  33. Vázquez-Cano, E., Román-González, M., & López-Meneses, E. (2021). Mobile Augmented Reality In Higher Education: A Systematic Review. Education Sciences, 11(10), 623. Https://Doi.Org/10.3390/Educsci11100623
  34. Walkington, C., Nathan, M. J., Washington, J., Hunnicutt, J., Darwin, T., Daughrity, L., & Schenck, K. (2024). Comparing Learning Geometry Using A Tablet To Head-Mounted Display Augmented Reality: How And When Dimensionality Matters. Education And Information Technologies, 30(4), 5397–5426. Https://Doi.Org/10.1007/S10639-024-13008-Z
  35. Wu, H. K., Lee, S. W. Y., Chang, H. Y., & Liang, J. C. (2021). Current Status, Opportunities And Challenges Of Augmented Reality In Education. Computers & Education, 162, 104058. Https://Doi.Org/10.1016/J.Compedu.2020.104058
  36. Xiao, Y., & Watson, M. (2023). Guidance On Conducting A Systematic Literature Review. Journal Of Planning Education And Research, 43(3), 393–410. Https://Doi.Org/10.1177/0739456x211023888
  37. Zhang, J., Wan Yahaya, W. A. J., Sanmugam, M., & Dai, Y. (2025). Assessing Cognitive Load, Performance, And Motivation In Design History Classes Through An Augmented Reality Application. Sage Open, 15(2). Https://Doi.Org/10.1177/21582440251335387